One massive issue of the original shadowmagic was its exceedingly restrictive nature and the balancing just…well. In the meanwhile, Interjection Games has provided us with two classes, which, in theme, oscillate between light and darkness, the edgewalker and the antipodist, but that’s it, to my knowledge. Thankfully, 3pps have a knack for singling out such systems and then developing them -take a look at Radiance House’s Pact Magic, Interjection Games’ Truenaming or Dreamscarred Press’ Akashic Mysteries, for examples. My review’s verdict was in no way influenced by receiving this copy.Īh, shadow magic – scarcely a concept in 3.X has been so prominent and yet so utterly ill-defined and mechanically sucky. This freshman offering of Ascension Games clocks in at 81 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 75 pages of content, so let’s take a look, shall we?ĭisclaimer: This book went up in my review-queue do to me receiving a dead tree copy and not having to print everything out.
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